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Everybody Plays: How the Gaming Industry Is Leveling Up

September 17, 2024

Article Summary

The gaming landscape is an ever-changing industry that continues to grow as technology evolves. Today, anyone can be a gamer, from casual mobile gamers to die-hard PC enthusiasts, and adaptive hardware and inclusive game design assist in making this possible. 

This episode explores the intersection of technology and accessibility in gaming, specifically how it is elevating player experiences and how gaming is not just a pastime, but an evolving economic force. Here’s a sneak peek into how gaming is influencing the world: 

  • When it comes to global revenues, the gaming industry is the largest segment of the entertainment industry. At roughly $187 billion globally, it's bigger than the music + movies industries combined. 
  • U.S consumers are projected to spend a whopping $50 billion on video game services and software in 2024, a 3% increase from last year. 
  • For Gen Z and Gen Alpha, gaming is more than just entertainment; it serves as a platform for shared experiences and emotional connections, shaping their worldview and creating a culture that extends beyond the game itself. 

 

Guests

  • Liz Schmidlin

    Lead Games User Researcher, Sony Interactive Entertainment/PlayStation

  • Steven Hummel

    Sr. Manager, CTA Market Research

Accordion

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